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We are creating Gamemania Web and Gamemania App to help gamers manage their all PC games in one platform

Prototype

Prototype

Project duration:

3 months

The problem:

Gamers use different platforms to check prices and play games and see their libraries

The goal:

Users won’t need to use different platforms to see their game library to buy a game or manage the download queue 

My role:

UX/UI Designer / Researcher

Responsibilities:

Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, and iterating on designs.

Research

Understanding the user

User Research: Summary

We conducted interviews and created empathy maps to understand the users. We are designing for their needs. A primary user group identified through research was gamers. 

User Research: Pain Points

Platforms

 Gamers use different platforms to download their games and forget which game is where.

Discounts

The same game may be in different platforms and it is hard to find the cheapest one among them.

Library

Users buy games in different platforms and can’t see all of the games in one platform so they may buy the say game several times.

User Persona

To bring my potential users to life, I identified the user persona, Alexa Cooper. My persona helped me guide design decisions and develop empathy for potential users.

persona.jpg

POW STATEMENTS & HMW QUESTIONS

Using my persona's goals and needs, I developed Point of View statements and translate them into How Might We questions. This allowed me to define the problem before thinking about solutions.​​​​​​​

Understanding the user

Understanding the user

User Research: Pain Points

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PRODUCT ROAD MAP

Next,I created a product roadmap outlining features and metrics. This helped me organize my thoughts and prioritize what features to focus on.​​​​​​​​​​​​​​

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Starting the design

Paper wireframes

Taking the time to draft iterations of each screen of the app on paper ensured that the elements that made it to digital wireframes would be well-suited to address user pain points. 

As the initial design phase continued, I made sure to base screen designs on feedback and findings from  the user research.

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Low-fidelity wireframe

Then Low-fidelity wireframes were created from initial sketches to show more refined look. The wireframes were developed with the intention to quickly translate them into a prototype so that I could begin testing my design early in the process.​​​​​​​

Digital wireframes 

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Usability study

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining. 

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High-fidelity wireframe

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Created by Sezer Ozer

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